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animation walk loops with a stop at the end

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Hi there, Xcuse my english... My character walk loop animation is strange, at the end of each loop it is tacking a stop before going ahead again... sort of stand by... it is not a problem of having the same frame at the start and at the end ( the stop is to long for that). and if i play the loop in the animation window it is perfect. that is the code i wrote to make the caracter go forward : if (controller.isGrounded){ moveDirection=Vector3(0,0,Input.GetAxis("Vertical")); moveDirection=transform.TransformDirection(moveDirection); moveDirection*=speed; and that is the code to display the walk animation loop: if (Input.GetAxis("Vertical") && controller.isGrounded){ figurine.animation.CrossFade("walk"); }else { figurine.animation.CrossFade("idle"); } so i tried to change `CrossFade` in to `Play` but it does not solve the problem... Any light?? Thank you.

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